SPECIAL WEAPONS

    Weapons listed here either fit into no one specific category, or have unique attributes that set them apart from standard pattern weapons.

    NOTE: Some weapons may require specific skills to utilise correctly, I.E. Energy Weapons.

    1. [Citadel Arms]

      Weapon: Valiant Stun Pistol
      E-Clip Capacity: 30
      Weight: 1.65 lbs (0.75 kg)
      R.o.F.: SA

      NOTES: The Valiant comes standard with a fixed 1.5x magnification combat optic, a blue-dot laser sight, and a detachable white-light flashlight (illumination to 100 m).

      The stun effect is caused by an invisible electromagnetic field and not an actual toxin. A stunned person is -8 to strike, parry, dodge, and roll with impact; -40% on all skills; and loses initiative and half (fractions round up) of all attacks per melee. The Valiant uses only a light E-Clip and is standard issue for many police forces as it will stun most known species with no ill effects. Races such as Krogan, Kergan and Vorcha may require multiple strikes.

      Damage: Save vs toxin or be stunned for 1D4+1 rounds

      Skill: W.P. Pistol / W.P. Energy

      Cost: Cr 24,000

      RANGE:STRIKE:DAMAGE:
      Point Blank:1+ 8Spc
      Short:5+ 4Spc
      Medium:25+ 2Spc
      Maximum:50+ 2Spc
    1. [Prothean]

      Weapon: Particle Rifle
      Thermal Clip Capacity: *200
      Weight: 13.2 lbs (6 kg)
      R.o.F.: FA

      NOTES: The Prothean Particle Rifle is a relic of the Prothean era. To date, even with samples no one has been able to replicate these micro particle accelerators. There are no heat sinks, rather heat dispersal units that will vent periodically (One Melee / 15 Seconds if fired to full overheat, or 1 Action if manually vented before full).

      Like most weapons, Prothean rifles can accept mods, though they will require additional work and skill to adapt to the weapon.

      Cost: Working Prothean Rifles fetch upwards of ten million a unit on the shadow market. Non functional units still sell to collectors or researchers for over a million. The power core of the rifle also defy replication, but to date none of the functioning rifles found has run out of power.

      Skill: W.P. Rifle / W.P. Energy

      RANGE:STRIKE:DAMAGE:
      Point Blank:3+ 6[6D8+6] X2
      Short:68+ 26D8+6
      Medium:360+ 16D8+4
      Maximum:720+/- 06D8+2
    1. [Ceti Alpha Armaments]

      Weapon: DL-11 Modular Weapon System

      NOTES: The DL-11 Modular Weapon system is standard issue for all troopers in the independent Ceti Alpha system. A custom Heavy Pistol, it has attachments for a scope, stock and barrel. Mixing these allows for a carbine/S.M.G. (Pistol & Barrel), a rifle (Pistol, Barrel & Stock) and Sniper Rifle (Pistol, Barrel, Stock and Scope).

      The Fabrication Rights Management system built into these units makes for an almost impossible to copy weapon, and stolen or salvaged DL-11's are much sought after. The DL-11 weapon system can accept two mods. The mods must be fitted after the weapon is assembled, so an S.M.G. build cannot accept pistol or rifle mods due to size and power limitations.

      Cost: Shadow Market Only:
      Complete and Functional units sell for up to Cr 750,000.

      Heavy Pistol

      Thermal Clip Capacity: 12
      Weight: 3.3 lbs (1.5 kg)
      R.o.F.: SA

      RANGE:STRIKE:DAMAGE:
      Point Blank:3+ 26D8 X2
      Short:14+ 16D8
      Medium:54+/- 06D8
      Maximum:108+/- 06D8

      Carbine/S.M.G.

      Thermal Clip Capacity: 60
      Weight: 6.0 lbs (2.75 kg)
      R.o.F.: SA

      RANGE:STRIKE:DAMAGE:
      Point Blank:3+ 46D8 X2
      Short:25+ 16D8
      Medium:150+/- 06D8
      Maximum:300+/- 06D8

      Assault Rifle

      Thermal Clip Capacity: 120
      Weight: 13.7 lbs (6.25 kg)
      R.o.F.: SA (X)

      RANGE:STRIKE:DAMAGE:
      Point Blank:3+ 47D8 X2
      Short:75+ 27D8
      Medium:400+ 17D8
      Maximum:800+/- 07D8

      Sniper Rifle

      Thermal Clip Capacity: 12
      Weight: 14.3 lbs (6.5 kg)
      R.o.F.: SS

      RANGE:STRIKE:DAMAGE:
      Short:288+ 46D10 X2
      Medium:1725+ 25D10 X2
      Maximum:3738+ 25D10 X2
    1. Salarian STG [Special Tasks Group]

      Weapon: Scorpion [Light Pistol]
      Thermal Clip Capacity: 20 / 2
      Weight: 2 lbs (0.9 kg)
      R.o.F.: SA [S] / C-SS

      NOTES:The Scorpion has two firing modes, one is standard Light Pistol, the other overcharges the shot into a small sticky explosive charge, popular for intimidation or opening doors. This small charge is launched at a much slower speed, and will bypass shields to stick directly to armour.
      Fortunately for the Galaxy at large this weapon is almost unique to the Salarian STG, and the few that have made it beyond the STG defy replication due to superior Fabrication Rights Management Technology that protects the weapon design.
      Each explosive shot produces the equivalent heat of ten standard shots, the explosive shot mode will not function if the thermal clip cannot manage the heat.
      The explosive shot mode is charged single shot only, and at all ranges the damage is 10D8 x 2 with a 2m blast radius.

      RANGE: [Pistol / Explosive]STRIKE:DAMAGE:
      Point Blank:2 / 1+ 56D6 x 2
      Short:17 / 7+ 26D6 + 6
      Medium:55 / 25+ 16D6
      Maximum:110 / 50+ 16D6
      Extreme:138 / 55- 103D6