WEAPONS

Unless stated otherwise, a weapon may only be modified with two compatible mods at the same time.

All listed strike bouses are used only when the weapon is used in conjunction with a targetting VI, either in an Omni Tool / HUD link up, or suit microframe. Otherwise the strike modifiers are reduced to the default modifiers, lower modiers remain unchanged.

[ PB: + 2 ]
[ S: + 1 ]
[ M: +/- 0 ]
[ L: - 1 ]
[ E: - 8 ]

For the purposes of the game and ease of conversion, 1 Metre = 1 Yard. All ranges are in metres / yards.

R.o.F.Rate of Fire:
SSSingle ShotA Single shot is fired with each trigger pull
C-SSCharged Single ShotAn action to charge is required before firing. Single Shot only
B (X)Burst fire onlyWhere (X) indicates the maximum burst capable: (S) short, (M) medium. (L) long or (F) full melee
SASemi-AutomaticA Single Round or Burst can be fired with each trigger pull. Short or Medium Bursts Only
SA (X)Semi-AutomaticA Single Round or Burst can be fired with each trigger pull. (X) = Long Bursts Possible but not Full Melee Bursts
C-SACharged-Semi-AutomaticAn action to charge is required before firing, Single shot , Short or Medium bursts
FAFully AutomaticAny Rate of Fire from Single Shot to Full Melee Bursts are possible
    1. Generic Weapons

      WeaponDamageOverheatBaseRange
      PB : S : M : L : E
      R.o.F.Weight
      [Kg]
      [lbs]
      Light Pistol6D624+ 221550100125SA1.252.75
      Heavy Pistol6D812+ 131560120150SA1.753.85
      SMG4D660+ 1325150300325B (M)3.257.1
      Shotgun6D108+ 35255075100SS4.59.9
      Assault Rifle6D6120+ 2375400800900FA7.516.5
      Machine-Guns5D8500+ 1520050010001250FA12.2527
      Sniper Rifle6D12X26+ 4 250150030003250C-SS511
      1. RANGE MODIFIERS

        RANGE:DAMAGE:ACCURACY:
        Point Blank:Double+ 4
        Short:+ 2+ 1
        Medium:Base+ / - 0
        Long:Base+ / - 0
        Extreme:Half- 6