Up to 1 lb (0.5 kg) can be thrown 50 feet + 1 foot per P.S. point / Heavier objects (up to max carry weight) can be thrown 2 feet per every 3 P.S.
[Double range for MK14 when using fins, triple range for homing grenades]
Use of grenades in populated civilian areas is outlawed within Citadel (and most civilised) space. Even mercenary groups rarely break this prohibition, as they have no desire to be banned from operation in civilised space. They may however carry grenades, as even the threat of a grenade in an unshielded or non-armoured population is enough of a threat to prevent hostilities.
If wearing a Devlon hardsuit, or one with appropriate mods toxin or nerve agents will not affect a target unless the suit is breached, polonium will as this is a concentrated close range radiation burst.
Turian Meritocracy / System Alliance
Cost: Cr 500 [Case of 12]
MK14 Sticky: Uses nano-tape sticky pads, will adhere to anything except flesh.
MK14 Homing: User must have a H.U.D. via a suit or headset to designate target.
[Double throw range for MK14 when using fins,
triple range for homing grenades]
Turian Meritocracy / System Alliance
Cost: Cr 500 [Case of 24]
Save vs shock 16+
Damage to unprotected H.P./S.D.C. only
Turian Meritocracy / System Alliance
Cost: Cr 1,000 [Case of 24]
Damage to unprotected H.P./S.D.C. only
Turian Meritocracy / System Alliance
Cost: Cr 500 [Case of 8]
Turian Meritocracy / System Alliance
Cost: Cr 750 [Case of 10]
Turian Meritocracy / System Alliance
Cost: Cr 1,000 [Case of 12]
Ignores shields
Stops regeneration
Restricted:
Turian Meritocracy / Asari Republics
Cost: Cr 1,000 [per Unit]
6D6 Damage / Melee for 1D4 Melees
Plus: 2D6 + 6 Rads
Restricted:
Turian Meritocracy / Asari Republics
Cost: Cr 1,500 [per Unit]
Rare:
Quarian Produced
Cost: Cr 10,000 [Case of 6]
The Blast diameter is the range of the first arc. Once this strikes the target the initial ‘range’ resets and the strike can make up to 1D6 jumps to hit additional targets.
Quarian made, like many of their weapons it deals Double damage to synthetics and the damage bypasses Shields & Barriers.
Rare and expensive to obtain, the device if recovered can be reset and recharged for additional uses. 15% chance of grenade being destroyed each time used.
Restricted
Salarian STG / Asari Republic
Cost: Cr 2,500 [per Unit - Shadow Market Only]
The bose-einstien condensate can instantly freeze unprotected targets, (Save vs 20).
Armoured targets must save also (save 14+ vs toxin) or be snap frozen for 1D4 melees.
Successful save means target is merely slowed. (1/2 Melee actions for next 1D4 Melees. -4 to Combat rolls.
[Bypasses shields & barriers]
Restricted:
Batarian Produced
Illegal In Citadel Space
Cost: Cr 1,000 [per Unit - Shadow Market Only]
Targets must save vs toxin (14+) for half damage
4D6 Damage / Melee for D6 Melees direct to H.P. / S.D.C.
Bypasses shields & barriers and also bypasses armour except Devlon suits or suits with additional NBC protection.
Illegal to own in Citadel space this is produced by Batarians who also use different toxin mixes occasionally to test against different species.
Direct to H.P./S.D.C.
Restricted
Turian / Spectre Issue Only
Cost: Cr 5,000 [per Unit - Shadow Market Only]
Double damage to unprotected H.P. / S.D.C.
Very rare and illegal to own outside of turian military the Cain mine is typically used as a perimeter mine as it is almost undetectable on OmniTool scanners.
Can be used as a grenade or set as a trip mine.
Anyone caught within 50m of the explosion also receives 4D6 + 6 Rads