GRENADES

Up to 1 lb (0.5 kg) can be thrown 50 feet + 1 foot per P.S. point / Heavier objects (up to max carry weight) can be thrown 2 feet per every 3 P.S.

[Double range for MK14 when using fins, triple range for homing grenades]

Use of grenades in populated civilian areas is outlawed within Citadel (and most civilised) space. Even mercenary groups rarely break this prohibition, as they have no desire to be banned from operation in civilised space. They may however carry grenades, as even the threat of a grenade in an unshielded or non-armoured population is enough of a threat to prevent hostilities.

If wearing a Devlon hardsuit, or one with appropriate mods toxin or nerve agents will not affect a target unless the suit is breached, polonium will as this is a concentrated close range radiation burst.

    1. Turian Meritocracy / System Alliance

      Cost: Cr 500 [Case of 12]

      TYPEMK14 / Frag / Sticky / Homing
      Weight0.25 kg
      Blast30 ft / 10m
      Damage2D6 x 10
      NotesMK14 Frag: Standard military issue grenade
      MK14 Sticky: Uses nano-tape sticky pads, will adhere to anything except flesh.
      MK14 Homing: User must have a H.U.D. via a suit or headset to designate target.
      [Double throw range for MK14 when using fins,
      triple range for homing grenades]
    1. Turian Meritocracy / System Alliance

      Cost: Cr 500 [Case of 24]

      TYPEMK-18 NovaFlash
      Weight0.25 kg
      Blast30 ft / 10 m
      Damage2D6
      NotesA disorienting noise & flash.
      Save vs shock 16+
      Damage to unprotected H.P./S.D.C. only
    1. Turian Meritocracy / System Alliance

      Cost: Cr 1,000 [Case of 24]

      TYPEMK-20 Prism
      Weight0.25 kg
      Blast30 ft / 10 m
      Damage2D6
      NotesBlocks all vision & enhancements save ‘See Aura’ ability.
      Damage to unprotected H.P./S.D.C. only
    1. Turian Meritocracy / System Alliance

      Cost: Cr 500 [Case of 8]

      TYPEMK-22 A.P.
      Weight0.25 kg
      Blast15 ft / 5 m
      Damage1D4 x 100
      NotesDouble Damage to Armour
    1. Turian Meritocracy / System Alliance

      Cost: Cr 750 [Case of 10]

      TYPEMK32 - Cluster
      Weight0.5 kg
      Blast60 ft / 20m[ ]
      Damage2D6 x 50
      NotesSpreads smaller charges over a wider area for increased blast.
    1. Turian Meritocracy / System Alliance

      Cost: Cr 1,000 [Case of 12]

      TYPEMK38 - Inferno
      Weight0.5 kg
      Blast45 ft / 15 m
      Damage1D6 x 10
      NotesBurns for 1D6 x 10 for 1D4 melees
      Ignores shields
      Stops regeneration
    1. Restricted:
      Turian Meritocracy / Asari Republics

      Cost: Cr 1,000 [per Unit]

      TYPEMK-44 Fusion
      Weight0.5 kg
      Blast45 ft / 15 m
      Damage1D4 x 50
      NotesSave vs Toxin (16+) for half Rad damage
      6D6 Damage / Melee for 1D4 Melees
      Plus: 2D6 + 6 Rads
    1. Restricted:
      Turian Meritocracy / Asari Republics

      Cost: Cr 1,500 [per Unit]

      TYPEMK-50 Warp
      Weight0.5 kg
      Blast30 ft / 10 m
      Damage1D6 x 50
      NotesSame damage applied to Shields, Armour & Barriers simultaneously.
    1. Rare:
      Quarian Produced

      Cost: Cr 10,000 [Case of 6]

      The Blast diameter is the range of the first arc. Once this strikes the target the initial ‘range’ resets and the strike can make up to 1D6 jumps to hit additional targets.
      Quarian made, like many of their weapons it deals Double damage to synthetics and the damage bypasses Shields & Barriers.
      Rare and expensive to obtain, the device if recovered can be reset and recharged for additional uses. 15% chance of grenade being destroyed each time used.

      TYPEArc Grenade
      Weight0.25 kg
      Blast45 ft / 15 m
      Damage1D4 x 50
    1. Restricted
      Salarian STG / Asari Republic

      Cost: Cr 2,500 [per Unit - Shadow Market Only]

      The bose-einstien condensate can instantly freeze unprotected targets, (Save vs 20).
      Armoured targets must save also (save 14+ vs toxin) or be snap frozen for 1D4 melees.
      Successful save means target is merely slowed. (1/2 Melee actions for next 1D4 Melees. -4 to Combat rolls.
      [Bypasses shields & barriers]

      TYPECryo
      Weight0.75 kg
      Blast15 ft / 5 m
      Damage1D8 x 10
    1. Restricted:
      Batarian Produced
      Illegal In Citadel Space

      Cost: Cr 1,000 [per Unit - Shadow Market Only]

      Targets must save vs toxin (14+) for half damage
      4D6 Damage / Melee for D6 Melees direct to H.P. / S.D.C.
      Bypasses shields & barriers and also bypasses armour except Devlon suits or suits with additional NBC protection.
      Illegal to own in Citadel space this is produced by Batarians who also use different toxin mixes occasionally to test against different species.

      TYPENightshade
      Weight0.25 kg
      Blast30 ft / 10 m
      Damage1D6 x 10
      Direct to H.P./S.D.C.
    1. Restricted
      Turian / Spectre Issue Only

      Cost: Cr 5,000 [per Unit - Shadow Market Only]

      Double damage to unprotected H.P. / S.D.C.
      Very rare and illegal to own outside of turian military the Cain mine is typically used as a perimeter mine as it is almost undetectable on OmniTool scanners.
      Can be used as a grenade or set as a trip mine.
      Anyone caught within 50m of the explosion also receives 4D6 + 6 Rads

      TYPECain Trip Mine
      Weight0.5 kg
      Blast60 ft / 20 m
      Damage4D4 x 100