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Dice Roller
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[WORLD]
Page 1 (The World)
Page 2 (Creatures)
Page 3 (House Rules)
Page 4 (House Equipment)
Page 5 (Maps)
Page 6 (The Party)
TERRAIN AND WEATHER
Weather Modifiers
TYPE
MECHANICS
Strong Wind
(20+mph/32+kmph)
-2 to Ranged projectile attacks,
and non-eyesight based Awareness checks.
Howling Wind
(31+mph/49+kmph)
-3 to Ranged projectile attacks,
and non-eyesight based perceptiveness.
Blows away cat-sized things.
Windstorm Winds
(51+mph/82+kmph)
Cannot make Ranged projectile attacks,
-5 to non-eyesight based perceptiveness.
Blows away child-sized things.
Heavy Fog
Light sources reflect in the area at very bright intensity.
Can't see more than 13ft/4m.
Medium Fog
Can't see more than 26ft/8m.
Light Fog
Can't see more than 52ft/16m.
Light Fall
-1 perceptiveness
Not enough to make muddy / leave snow tracks.
Medium Fall
-2 perceptiveness
Not enough to make muddy.
Leaves snow tracks.
Heavy Fall
-3 perceptiveness
Makes muddy and leaves snow tracks.
Torrential Fall
-4 perceptiveness
Makes muddy and leaves snow tracks.
Environment Modifiers
TYPE
MECHANICS
Dim Light
Cloudless Night (Sparse/clear), Deep Forest, Overcast Day
Darkness
Cloudy Night, Cloudy Deep Forest, Cave
Tall Grass
-2 to Attacks
Lower Water
(Shin)
-2 to melee/bow attacks,
and defending yourself with movement
Medium Water
(Waist)
Average/medium balancing-based check after running or attacking vs falling prone and possibly sliding down if elevated
Very Slick Terrain
(Water-soaked mud, blood pools, wet rooftops)
Average/medium balancing-based check after running or attacking vs falling prone and possibly sliding down if elevated
Precarious Terrain
(Broken rocks / rubble, Cliff-Edge)
Average/medium balancing-based check after running or attacking vs falling prone and possibly sliding down
Dusk / Dawn
Facing the Sun
Silhouettes things, and basically blinds you if not blocked
Decaying Battlefield
Lots of Corpses
Save vs throwing up every hour
Sewers / Vile Bog
Save vs throwing up every 2 hours
WEATHER
ROLL
MORNING
[4am-9am]
NOON
[10am-3pm]
AFTERNOON
[4pm-9pm]
NIGHT
[10pm-3am]
1
Heavy Fog
(Light Wind)
Torrential Fall
(Storm Wind)
Light Fog
(Light Wind)
Heavy Fog
(Light Wind)
2
Medium Fog
(Light Wind)
Heavy Fall
(Storm Wind)
Torrential Fall
(Storm Wind)
Medium Fog
(Light Wind)
3
Heavy Fall
(Storm Wind)
Medium Fall
Heavy Fall
(Storm Wind)
Heavy Fall
(Storm Wind)
4
Medium Fall
Medium Fall
Medium Fall
Medium Fall
5
Light Fall
Light Fall
Light Fall
Light Fall
6
Overcast
Overcast
Overcast
Overcast
7
Medium Clouds
Medium Clouds
Medium Clouds
Medium Clouds
8
Sparse/Clear
Sparse/Clear
Sparse/Clear
Sparse/Clear
9
Sparse/Clear
Sparse/Clear
Sparse/Clear
Sparse/Clear
10
Sparse/Clear
Sparse/Clear
Sparse/Clear
Sparse/Clear
WIND
ROLL
REGULAR
STORM
1
Light
(0+ mph/kmph)
Strong
(21+ mph/33+kmph)
2
Light
(0+ mph/kmph)
Strong
(21+ mph/33+kmph)
3
Light
(0+ mph/kmph)
Strong
(21+ mph/33+kmph)
4
Light
(0+ mph/kmph)
Strong
(21+ mph/33+kmph)
5
Moderate
(11+ mph/17+kmph)
Strong
(21+ mph/33+kmph)
6
Moderate
(11+ mph/17+kmph)
Howling
(31+ mph/49+kmph)
7
Moderate
(11+ mph/17+kmph)
Howling
(31+ mph/49+kmph)
8
Strong
(21+ mph/33+kmph)
Howling
(31+ mph/49+kmph)
9
Howling
(31+ mph/49+kmph)
Windstorm
(51+ mph/82+kmph)
10
Windstorm
(51+mph/82+ kmph)
Windstorm
(51+ mph/82+kmph)
Weather Modifiers
(20+mph/32+kmph)
and non-eyesight based Awareness checks.
(31+mph/49+kmph)
and non-eyesight based perceptiveness.
Blows away cat-sized things.
(51+mph/82+kmph)
-5 to non-eyesight based perceptiveness.
Blows away child-sized things.
Can't see more than 13ft/4m.
Not enough to make muddy / leave snow tracks.
Not enough to make muddy.
Leaves snow tracks.
Makes muddy and leaves snow tracks.
Makes muddy and leaves snow tracks.
Environment Modifiers
(Shin)
and defending yourself with movement
(Waist)
(Water-soaked mud, blood pools, wet rooftops)
(Broken rocks / rubble, Cliff-Edge)
Facing the Sun
Lots of Corpses
WEATHER
[4am-9am]
[10am-3pm]
[4pm-9pm]
[10pm-3am]
(Light Wind)
(Storm Wind)
(Light Wind)
(Light Wind)
(Light Wind)
(Storm Wind)
(Storm Wind)
(Light Wind)
(Storm Wind)
(Storm Wind)
(Storm Wind)
WIND
(0+ mph/kmph)
(21+ mph/33+kmph)
(0+ mph/kmph)
(21+ mph/33+kmph)
(0+ mph/kmph)
(21+ mph/33+kmph)
(0+ mph/kmph)
(21+ mph/33+kmph)
(11+ mph/17+kmph)
(21+ mph/33+kmph)
(11+ mph/17+kmph)
(31+ mph/49+kmph)
(11+ mph/17+kmph)
(31+ mph/49+kmph)
(21+ mph/33+kmph)
(31+ mph/49+kmph)
(31+ mph/49+kmph)
(51+ mph/82+kmph)
(51+mph/82+ kmph)
(51+ mph/82+kmph)